53:57 Larian Cinematics: A Top-Down Look at Our Bottom-Up Approach in 'Baldur's Gate 3' Game Developers Conference
56:40 The Dark Place of 'Alan Wake 2': Crafting an Evolving Nightmare Dimension Game Developers Conference
1:02:41 Tunes of the Kingdom: Evolving Physics and Sounds for ‘The Legend of Zelda: Tears of the Kingdom’ Game Developers Conference
1:03:24 2D and Tomorrow: How the Devs of ‘Super Mario Bros. Wonder’ Find Joy in Making Side-Scrolling Games Game Developers Conference
30:43 Plays Like You Remember: Adapting Classics for 'Teenage Mutant Ninja Shredder's Revenge' Game Developers Conference
1:02:27 From Battlegrounds to Fairways: Terrain Procedural Tools in Frostbite Game Developers Conference
30:04 The Design of HoloVista: Crafting Mechanics for Immersive Storytelling Game Developers Conference
52:41 Benefits of Missing Out: What 'Cyberpunk 2077' Taught Us About Non-Linear Level Design Game Developers Conference
1:02:43 10 Key Quest Design Lessons from 'The Witcher 3' and 'Cyberpunk 2077' Game Developers Conference
59:41 How Hollywood Cinematography Is Employed to Support Games' Cinematic Visualization Game Developers Conference
32:22 How to Encourage Social and Emotional Learning In-Game in a Data and Research Driven Manner Game Developers Conference
25:45 Emotional Neural Style Transfer: Expressing Character AI Emotion through Paintings Game Developers Conference
50:11 Recalibrating Our Limits: Lighting on 'Ratchet and Clank: Rift Apart' Game Developers Conference
58:59 The Burden of Proof: Narrative Deduction Mechanics for Detective Games Game Developers Conference
33:15 Ghost in the Empathy Machine: Exploring Player-Character Connection in Life is Strange: True Colors Game Developers Conference
58:54 Hair Art in Games: Aesthetics Difference between Eastern and Western Game Developers Conference
55:42 Sparking Curiosity-Driven Exploration Through Narrative in 'Outer Wilds' Game Developers Conference
22:05 Help Game Designers Analyze Data: How to Develop an Online Pivot Table Tool Game Developers Conference
30:44 'FIFA 22's' Hypermotion: Full-Match Mocap Driving Machine Learning Technology Game Developers Conference
1:01:50 Knocking on Death's Door: Designing a New Bunker for 'Horizon Forbidden West' Game Developers Conference
22:17 Tile-Based Map Generation using Wave Function Collapse in 'Caves of Qud' Game Developers Conference
1:03:08 'Ori and the Will of the Wisps': Narrative Design and Visual Storytelling Game Developers Conference
27:04 Costume in Games: Integrating a Costume Designer into the Character Pipeline Game Developers Conference